Use a template to compare transparently-designed assignments and non-transparently-designed assignments in order to examine how existing teaching activities can be transformed to incorporate aspects of transparent teaching. Collaboratively brainstorm ways to incorporate transparent teaching into their own pedagogical practices in order to consider a variety of different approaches for potential use. Intended audience: Brand new to the topic Recalibrating our Orbit: Examining Misconceptions in order to Improve library Instruction Stephanie margolin ( Instructional Design Librarian ) and Sarah Laleman Ward ( Outreach Librarian ) @ Hunter College - cuny - presentation (.pdf) - handout (.pdf) What. What about the faculty you partner with? Sometimes, meeting students where they are is a very grim place indeed, and we often spend our time un-teaching rather than moving the work forward. Join us in this interactive workshop where we will identify the misconceptions-from students, faculty partners, and ourselves-that we encounter in the course of our teaching. Together we will categorize and consider how to address them in order to bring our teaching back on track and work towards the learning outcomes that we think are most important.
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Intended audience: Brand new to the topic, At least some experience with the topic One Small Step for your Instruction Program: Embedding Information Literacy beyond the One-shot Sarah Brandt ( Librarian for First-year Programs ) and Sarah Morris ( learning and Assessment Librarian ) @. Our librarians employ strategies to embed il competencies in ugs classes without always teaching sessions, including a bank of activities called the il toolkit, a train the trainer model for TAs, and work with faculty one-on-one and in workshops. Hands-on activities will allow participants to brainstorm, develop, and share strategies for incorporating il outcomes into classes without a session, leading to a concrete takeaway for their own il programs. Participants will: be able to describe strategies for supporting an information literacy program beyond instruction sessions. Be able to apply these strategies to their own institutional context, regardless of size. Intended audience: Brand new to the topic, At least some experience with the topic pointing a telescope toward the night sky: Transparency and Intentionality as teaching Techniques Beth Fuchs ( Undergraduate learning Librarian ) @ University of Kentucky - presentation (.pdf) - handout (.pdf) How. Recent research from The Transparency in learning and teaching in Higher Education Project at the University of nevada, las Vegas has shown that students benefit when teachers articulate the thought processes behind their instructional shredder decisions and goals. How can transparent teaching practices enhance the professional practice of instruction librarians, even when leading a one-shot session? This workshop will explore the research behind transparent teaching, consider the assumptions that underlie it, and provide practical ways to implement. Participants will: define transparent teaching in order to be able to identify transparent teaching practices when they encounter them.
From data visualization to video editing, library instructional services are growing to include a wide variety of technology-rich offerings. Libraries can offer training on technologies and resources that enhance and supplement their campus curriculum. But for educational institutions who have not yet developed this kind of programming, where do you start? Building off their own experiences of developing a robust multimedia instructional program over the last 5 years from the ground up, presenters will take workshop attendees through the pragmatic elements summary of developing such a program for their own libraries. Come with innovative ideas and leave with a plan of action. Participants will: be able to craft at least 1 new educational training concept for their organization, utilizing the provided workshop matrix. Be able to identify at least 1-2 open source or free learning technologies appropriate to their organization. Identify and develop the core components for pitching a comprehensive multimedia instruction program to stakeholders and library administration.
Participants should leave with an understanding of the challenges of gamification techniques applied to one-shot exercises and with access to a website containing lesson plans and games that could be modified for their own use. Participants will: be able to describe gamification and understand its benefits as well as its challenges within the information literacy instructional one-shot class period. Play components of a variety of games which include low-tech and high-tech features and that could be adapted for use in their own classroom. Design a game component (cube) that could be used in an information literacy instruction session. Intended audience: Brand new to the topic, At least some experience with the topic making a connection to mothership: launching a multimedia instruction Program with Maximum Funk Alison Valk ( co-coordinator Library Instruction ) and liz holdsworth ( stem list librarian ) @ georgia tech Are. Are your users looking for training on video editing, audio editing, or visual design? Do you need a sound framework in order to craft a formal proposal for your library administration? This workshop will guide participants through the first steps for structuring and implementing new educational programming at their own libraries. Presenters will take participants through the steps of determining their target audience, defining possible constraints, and identifying budget friendly technologies or open source tools to facilitate inclusive learning on any size campus.
The research Game provides the student with an opportunity to experience six steps of research, score points, and reach a reward realm to earn a prize. The evaluation Game helps the student identify how sources are chosen and what criteria might allow for better decision making. Kahoot, an online poll game, can be used as a starting point for discussion about either evaluation or research. Workshop participants will also use and design a manipulative cube that encourages group and individual participation within a classroom. Participants will identify the elements of gamification such as motivation, narrative, competition, points, levels, challenges, rewards, badges, progress, and feedback that are used within the activity. We will also identify how each game may relate to the acrl framework (frame, dispositions, and self-assessments). We will highlight challenges to the development and use of these games and provide information on student and instructor feedback. Participants will brainstorm about possible instructional activities to gamify in their classrooms.
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Participants pool will: identify and explore existing resources for Framework-related professional development and engagement brainstorm ideas possibilities for online learning around the Framework reflect on their own regional and institutional context and draw inspiration from group discussion in order to develop a plan for ongoing learning. Breaking Down Barriers to the Scholarly conversation through a close reading Activity Annie armstrong ( liaison Librarian, coordinator of teaching learning Services glenda Insua ( liaison Librarian ) and Catherine lantz ( liaison Librarian ) @ University of Illinois at Chicago - presentation (.pdf). So often, library instruction emphasizes topic development, search strategies and a cursory evaluation of sources focused on recognizing the elements of a scholarly article. This emphasis could be attributed to multiple factors: the limitations of the one-shot model, the sense that reading texts is not the librarians "turf or lack of explicit emphasis on reading comprehension in the Framework and the previous standards. After growing tired of hearing themselves tell students again and again, be sure to read the abstract, itll save you time! without actively modeling the process to illustrate its benefits, the presenters designed an abstract analysis activity to foster a sense of self-efficacy in students dealing with these daunting texts for the first time.
We will demonstrate how shifting the initial focus of instruction from amassing sources to unpacking the meaning of a single abstract can empower students. By taking the time to translate academic discourse into everyday language—and having a little fun with twitter along the way—students can build foundational skills to help them work with scholarly sources more meaningfully in the future. Participants will: engage in close reading of an abstract to model how focused attention to language can improve understanding and lead to breakthroughs in engaging with scholarly texts. Feel empowered to expand their instructional repertoire into the realm of reading comprehension in order to help students ease into the research process. Intended audience: Brand new to the topic, At least some experience with the topic launching Gamification to Propel the One-Shot to new heights leann Weller ( Public Services Librarian ) @ University of New Mexico-valencia campus and Katherine kelley ( Library technician ii ) @. We will define gamification and the design elements and techniques used to create playful experiences in the library classroom. Workshop participants will playtest games developed for instruction at a community college.
Be able to evaluate their game based on student engagement and feedback. Intended audience: Brand new to the topic, At least some experience with the topic Dont Panic: The Academic Librarians guide to building an acrl framework community of Practice kim Pittman ( Information Literacy assessment Librarian ) @ University of Minnesota duluth, Amy mars ( Research. Catherine University and Trent Brager ( Education and Social Sciences Librarian ) @ University. Thomas The information literacy universe has evolved since the release of the acrl information Literacy Framework, leaving some librarians feeling lost in space. Whether you view the Framework as the Answer to the Ultimate question of Life, the Universe, and everything, or see it as merely mostly harmless-building a community of practice will enable you to navigate new galaxies with confidence.
Though you might feel like youre floating in a most peculiar way, this workshop will help you grab hold of the controls, develop a plan for ongoing learning, and launch into your own Framework community of practice! Workshop participants will engage in discussion, reflection, and brainstorming about participating in ongoing professional development and building a community of practice around the Framework. Participants will be invited to reflect on and share their current methods for learning more about the Framework and the pedagogical principles behind. Building on those existing strategies, facilitators will offer resources, methods, and tips from professional experience to inspire participants to develop creative approaches for their own communities. Participants will identify possible partners, training methods and formats, relevant resources, and funding strategies to fit their own regional and/or institutional contexts. This workshop will be facilitated by three current and former chairs of the minnesota library Association Instruction roundtable who have developed in-person Framework-related training as well as 23 Framework Things, a free online professional development opportunity that helps librarians engage with the Framework at their.
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Head cmes library Assistant iv ) @ Texas State University, presentation (.pdf join us for a hands-on gamification workshop where youll learn how to make a game by playing one. Why gamify library instruction? Games are inherently educational tools that offer learning opportunities on multiple levels for a variety of learning styles. In this workshop, learn how library staff at Texas State University transformed library orientation, instruction and business student worker training statement sessions into games and most importantly, how to create your own game! Bring your own device or play on paper, and share in small groups how to use gamification for different settings and purposes. Participants will: be able to choose a game format that best meets their learning objective. Be able to construct a gamified learning experience.
how to develop an Escape room game for your library orientation programs, how to assess the effectiveness of your game, and how to continually improve and update it up to keep it fresh for you and. They will be bringing their kits and a will have a special loex-themed game to give you a chance to break out of the traditional and into the innovative world of team-based strategy that has shown to be exceptionally effective at their institution. The presenters will also share the results of their current study of this fye program. Preliminary data trends show that over 90 of student responses indicate they have a better understanding of the library and 95 have a better understanding of the librarys website. Over 50 of the student responses to date indicate that they have retained the ability to name specific website links and specific physical collections within the library. Participants will: learn the basics of how to design and implement an Escape room game in order to adapt it to their own library orientation programs be able to adapt and apply the assessment tools to gauge the effectiveness of an Escape room game. Choose your Own Library Adventure: Gamifying Library Instruction and Training. Tricia boucher user Experience librarian lorin Flores undergraduate librarian ) and Megan Ballengee (.
The audience will be encouraged to share their own tips and tricks as they work through these scenarios. Participants will: identify at least three practical classroom management strategies in order to minimize disruptions and maximize engagement in the proposal library one-shot instructional session. Reflect on common scenarios in the library one-shot session in order to practice applying classroom management strategies to specific teaching situations. Intended audience: Brand new to the topic, At least some experience with the topic. Beyond reinventing the library Scavenger Hunt: teaching Library literacy to first-year Experience Students Using an Escape room. Pate scholarly communication and Instruction Librarian ) and Derek malone instructional Services interlibrary loan, Scanning delivery librarian ) @ University of North Alabama, presentation (.pdf librarians are always looking for inventive ways to engage first year students in Library Orientation programs. In 2017, acrl released the first year Experience cookbook, showcasing how we are looking for new ways to promote active learning of online and physical resources and to help students understand the important role the library plays in their college education.
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Interactive workshops, abort Mission? Using Classroom Management Strategies to keep a class from going Down in Flames. Amy White learning Services and Curriculum Design Librarian ) @ Penn State University, presentation (.pptx we have all seen itA student falling asleep, texting, or otherwise not present in the library instruction session. What can a teaching librarian do to mitigate these situations without falling into the trap of being the stereotypical stern librarian? In this interactive session, learn tried and true classroom management strategies from an experienced teacher-turned-librarian. The presentation will include a synthesis of research on classroom management in higher education settings as well as the presenters personal tips and tricks for the library classroom. Participants father's will then have the opportunity to collaboratively work through a few common classroom scenarios such as a student falling asleep, trouble getting the students attention at the beginning of a library session, cell phone use during class, and refusal of a student to participate.