Rhit resume

rhit resume

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Y/9,0) if chored then sound(Sounds. Punch,1,1,rtc) choredtrue else local rame zev3(0,0,0) ramecfz choredfalse if findhum(rent) then stick(rtc, bhit) nCollidefalse local aihufindhum(rent) sound(ash,1.35,1,rtc) Dmgz(false,aihu,dmge, bhit) elseif findhum(rent) then stick(rtc, bhit) nCollidefalse local aihufindhum(rent) sound(ash,1.35,1,rtc) Dmgz(false,aihu,dmge, bhit) elseif bhit:GetMass 500 and findhum(rent)nil and findhum(rent)nil then stick(rtc, bhit) sound(Sounds. Punch,1,1,rtc) if findclass(bhit Weld 1 and findhum(rent)nil then rame. Lookvector*60 end end end else rentnil end rt:Remove w(8) rtc:Remove end) end function if mulzxnil then mulzx1 end cw(function sound(ash,1.1,1) local mind,maxd, mind2,maxd26,12,3,5 local local spimit SpecialMesh spi) shType"FileMesh" shIdasset. Spike alev3(0.12*sc,3*sc,0.12*sc) choredtrue if typ1 then rame).p,mou. Hit.p) *adjus elseif typ3 then rameadjus elseif typ2 then if adjus"random" then else rame *adjus end end rame *ca(rd(-90 0,0) if istrai then cw(function end) end local bullethitfalse local tyms0 if rn(1,20)rn(1,20) and mulzx 0 then it Fire spi).Heat-25 end if rn(1,poi)1 and mulzx. Heat-25 ze1*sc lorbc Bright red. Color condaryColorbc really red.

For Medical Biller Job

Unsheath,1.2,1) cw(function for best i0,1,0.1 do han3w.C1cf(0,-1*i,-1*i) alev3(0.2*i,1.5*i,0.2*i)w end end) w end end) w(0.3) local local local han3mit SpecialMesh han3) shType"FileMesh" shIdasset. Unsheath,1.2,1) cw(function for i0,1,0.1 do han3w.C1cf(0,-5.2*i,0) alev3(1.5*i,5(7.5*i.5*i) w end end) cw(function w(0.05) for xi0,360,360/5 do local local han4w.C0han4w.C0 *ca(rd(-25 0,0) local han4mit SpecialMesh han4) shType"FileMesh" shIdasset. Unsheath,1.2,1) cw(function for i0,1,0.1 do han4w.C1cf(0,1(-0.6*i -4) alev3(0.25*i,2*i,0.25*i) w end end) w end end) local local local han4mit SpecialMesh han4) shType"FileMesh" shIdasset. Unsheath,1.2,1) for i0,1,0.1 do han4w.C1cf(0,-4*i,0) alev3(0.6*i,3*i,0.6*i) w end cw(function w(0.2) for xi0,360,120 do local local han8w.C0han8w.C0 *ca(rd(-60 0,0) local han8mit SpecialMesh han8) shType"FileMesh" shIdasset. Unsheath,1.2,1) cw(function for i0,1,0.1 do han8w.C1cf(0,1(-0.6*i -0.7) alev3(0.12*i,0.75*i,0.12*i) w end end) w end end) w(0.25) sound(ash,0.35,1) cw(function c1(hanw,0.1,1,0,0.8,0,0,0,-65) end) cw(function end) cw(function c1(raw,0.05,3,1,0.5,0,0,0,-90) end) local it BlockMesh han5) local sound(Sounds. Unsheath,1.2,1) for i0,1,0.1 do alev3(3*i,0.25*i,2.5*i 5 w end end function cw(function sound(re1,0.5,1) local roflzfalse for xx1,3 do cw(function local it CylinderMesh proj) choredtrue if xx 1 then *cf(0,0.45,0.5 ca(rd(90 0,0) elseif xx 2 then elseif xx 3 then end local tyms0 local bhit,bposnil, nil repeat. Position - bpos).magnitude 6 then roflztrue break else end w until tyms 80 or roflz local z08 60 if xx 1 then sound(eak,2.6,1.4) local smokshiz rame rame it Smoke smokshiz) ze 30*sc oke. Opacity.4 lor bc Black. Color end w(3) fade(proj,0.1) end) end end) end function cw(function local choredtrue rame faic local rtc clonz:Clone rent m chored true local tyms0 local bhit,bposnil, nil repeat tymstyms einleitung 1 - (rame *cf(0,0,2).p) if bhit and (rt. Position - bpos).magnitude sped1 then break else rame*cf(0,0,-sped) end rame rame*adjs w until tyms maxm if bhit then locityv3(0,0,0) local xx,yy, rame:toEulerAnglesxyz ramecf(bpos) *ca(xx,yy, zz) *cf(0,ze.

Spike alev3(0.7*sc,9*sc,0.7*sc) local choredtrue local spi2m it SpecialMesh spi2) shType"FileMesh" spi2m.TextureIdasset. Ull1 alev3(1*sc,1*sc,1*sc) for i-13,2,1 do ramespawnpos *cf(0,i*sc,0) rame*cf(0,2.3*sc,0) w end sound(ost,1.05,1) local kiltrue cw(function repeat w(0.5) w(0.5) until not kil end) w(dur) kilfalse for i2,-13,-0.25 do ramespawnpos *cf(0,i*sc,0) rame*cf(0,2.3*sc,0) w end spi:Remove spi2:Remove end) end function local colzz"Dark green" if mulz 0 then colzz"White" end. Spike rame revelation alev3(0.5*sc,5*sc,0.5*sc) ti(spis, spi) cw(function for i1,12 do rame *cf(0,0.25*sc,0) w end end) end spissh:Remove spisickColorbc Earth green cw(function repeat w(2) local torses for i, v in pairs(rby8852:children do if not hittedlol and (aracter c or mulz 0) and aracter nil and and (rso. Position - gnitude tmag then ti(torses, rso) end end if torses 0 then local *cf(0,0,-6*sc) spisramelolcf*cf(0,0,3.5*sc) *ca(rd(90 0,0) end until not Visib end) w(dur) Visibfalse for x1 spis do local spispisx if rn(1,3)3 then end spisx:Remove end for i-11,0,0.5 do w rame *cf(0,-0.5*sc,0) rame *pcf. Unsheath,1.2,1) for i0,1,0.1 do alev3(1,1.5*i,1) w end local it CylinderMesh han2) local sound(Sounds. Unsheath,1.2,1) for i0,1,0.1 do alev3(3*i,1*i,3*i) w end cw(function for xi0,360,360/8 do local local han3w.C0han3w.C0 *ca(rd(-18 0,0) local han3mit SpecialMesh han3) shType"FileMesh" shIdasset. Unsheath,1.2,1) cw(function for i0,1,0.1 do han3w.C1cf(0,-2*i,-0.4) alev3(0.25*i,2*i,0.25*i)w end end) w end end) cw(function for xi0,360,120 do local local han3w.C0han3w.C0 *ca(rd(-80 0,0) local han3mit SpecialMesh han3) shType"FileMesh" shIdasset.

rhit resume

Resume, tips for Getting a career in Medical Billing and

Spike alev3(0.2*sc2,6*sc2,0.2*sc2) ramecf(tehpos) *ca(xx,yy, zz) *cf(0,0,1.5*sc2) *ca(rd(-90 0,0) locityv3(0,0,0) local xx,yy, rame:toEulerAnglesxyz ramecf(tehpos) *ca(xx,yy, zz) *cf(0,ze. Y/9,0) if chored then sound(ash,0.6,1) else if then nCollidefalse nCollidefalse choredfalse stick(spi2,bullethit) local manoid sound(ash,1.35,1) elseif then nCollidefalse nCollidefalse choredfalse stick(spi2,bullethit) local manoid sound(ash,1.35,1) elseif bullethit:GetMass 500 and and then nCollidefalse choredfalse stick(spi2,bullethit) sound(ash,0.6,1) if then bullethit:Breakjoints rame. Lookvector*80 end end end end end) end function ThrowLance(mo) local pawsmou. Han.Weld:Remove cw(function rentm local fiarit Fire. Spike) lorbc navy blue. Color condaryColorbc navy blue. Heat-25 ze20 local tipmo. Han local rpsit BodyPosition root) xForcev310 local rbgit BodyGyro root) rbg. D15 xTorquev310 local bhitnil local bposv3(0,0,0) local tyms0 local hittedfalse uched:connect(function choredtrue hittedtrue end) repeat tymstyms 1 - (rame *cf(0,2,0).p) if bhit nil and (bpos - gnitude 8 then hittedtrue break else rame*cf(0,-30,0).p end w until hitted or tyms 120 choredtrue rtab(sTrail, root) Explode(rame,9,raigcol2,40) black.

Resume for medical technologist with no experience

rhit resume

Resume, samples, resume, inspirations

Health0 then return end if then return end dmgdeb2true cw(function if (rent:findFirstChild Block and rent. Block:Isa boolValue and lue and not blockz) or me:lower shield" then splat2(pos. Block,1.4,3) return end local dmgzzdmgzz2 if nil then dmgzzdmgzz*1.5 end ti(dbdh, rent) addmp(dmgzz/2.5) if rn(1,1) 1 then aihu:takedamage(dmgzz*2) dmgzz"Crit! ".ts(dmgzz*2) else aihu:takedamage(dmgzz) end if not pos then return end splat2(pos. Position,dmgzz) cw(function w(0.08) tr(dbdh, ft(dbdh, rent) end) end) end function local DebounceTable2 cw(function local hitx0 local tymzupfalse cw(function w(wai) tymzuptrue end) repeat w local tries0 local bhit,bposnil, v3(999,999,999) repeat triestries 1 local xx0 local yy0 if tries1 then xx1 elseif tries2 then xx-1 elseif tries. EF1 rame rame*spp local chored true local prom it SpecialMesh pro) shType "FileMesh" ale scalz*sc shId meshidz rame it Fire pro). Heat 25 ze 7 condaryColor bc White.

Color lor bc really blue. Color rame rame*cf(0,-0.5*sc,0) local tro false cw(function repeat rame rame*ca(0,rd(15 0) full w until tro end) local pcf rame local scf writing rame for i0,1,0.1 do rame pcf*cf(0.5*sc i,0) rame w end w(1.2) for i1,0,-0.1 do rame pcf*cf(0.5*sc i,0) rame scf*cf(0.25*sc i,0) w end. Spin,1.3,1) repeat tymstyms 2 minusz(-90/80/divzz tyms local - (rame *cf(0,0,2).p) tehposbpos if bpos nil and (bpos - (rame *cf(0,1,0).p).magnitude 30 then bullethitbhit else rame *cf(0,0,-5) *ca(rd(minusz 0,0) end if rn(1,6)1 then sound(Sounds. Spin,1.3,1) end w until bullethit or spi. Position.y -300 or tyms 120 dis:Remove dis2:Remove local xx,yy, rame:toEulerAnglesxyz if bullethit then local sc2sc/5 local green choredtrue local spimit SpecialMesh spi2) shType"FileMesh" shIdasset.

C0cf(0,1,0) rt0c"Right Leg" rlw. C0cf(0,1,0) else c"Left Leg".Transparency1 c"Right Leg".Transparency1 ansparency0 ansparency0 rt0t llw. C0cf(0.5,-1,0) end end function headz(ison) if ison then ansparency0 else end end Legz(true) Armz(true) newhats(c,hd, he) hax2sazc "buttsexsystem" function sound(sidz,pit,vol, parz) local sidsidz if sid:sub(1,3) "rbx" then sid asset. Sid end local parx to if parz then parx parz end cw(function local sou it sound undId sid sou. Volume vol/1.5 rent parx game:service'lighting'lue sou w(5) sou:Remove end) end -sound kirby8852 1,1,he) healthz300 xHealthHealthz. HealthHealthz mp maxmpmp ns18 function addmp(mpz) mpmp mpz if mp maxmp then mpmaxmp end end function cw(function local function dive(obj) for i, v in pairs(obj:children do if i obj:children 5)0 then w end -if iantisplashdamagesexhack0 then w end -i obj:children 4)0 then w end.


Own alev3(sc*1.4 sc*0.4 sc*1.4) cw(function local ale local spix0 for i1,0.4,-0.05 do spixspix 15 ansparencyi rame *adjus *ca(0,rd(spix 0) w end for.4,1,0.05 do spixspix 15 ansparencyi alev3(fu. Z*i) rame *adjus *ca(0,rd(spix 0) w end spi:Remove end) end function local local spimit SpecialMesh spi) if meshid2:lower sphere" then shType"Sphere" elseif meshid2:lower block" then shType"Brick" else shType"FileMesh" shIdmeshid2 end if anch then local spiw. C0 *adjus else choredtrue rame *adjus end cw(function for.3,0.9,0.03 do ansparencyi alemv3.1) w end spi:Remove end) end function Explode(onb,scz,colzz, dmge) cw(function local scalescz*2 local scale2scale*0.825 local choredtrue rameonb*ca(rd(-90 0,0) local e1mit SpecialMesh e1) shType"FileMesh" shIdasset. Ring local choredtrue rameonb*ca(0,0,0) local e2mit SpecialMesh e2) shType"FileMesh" shIdasset. Ring local choredtrue rameonb*ca(0,0,0) local e3mit SpecialMesh e3) shType"FileMesh" shIdasset. Own cw(function for.4,1,0.04 do w end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for.3,1,0.035 do rameonb*ca(rd(-90 rd(360 0) rameonb*ca(0,rd(360 0) rameonb*ca(rd(180 rd(360 0) w end end) end function local bgit BodyGyro ob) xTorqueadj2. Dadj3 ramecf(pos, pos2) *adj end function splat2(pos, dmge) local dbrit Model workspace) local colz2"Bright red" if ts(dmge Block!" then colz2"Bright blue" end mets(dmge) local it Humanoid dbr).MaxHealth0 choredtrue ramecf(pos end local dbdh function Dmgz(blockz,aihu, dmgzz2,pos) if ft(dbdh, rent) then return end if aihu.

Is There ever a question?

Weldinga.Welding - 1 local biography tnft2(sw, wexx) if c0orc10 then elseif c0orc11 then elseif c0orc13 then local local end end to"Left Hip".Part0to to"Right Hip".Part0to to"Left Shoulder".Part0to to"Right Shoulder".Part0to if c:findFirstChild S". "it.035) end mit Model c) me"Suit" re(c Block blockit boolValue c) luefalse me"Block" Misc Misc"x"it Model m) invis(c) p t tw weld(t,to, t,0,0,0,0,0,0) la pa(m Left Arm".BrickColor) law weld(la,t, la,-1.5,1,0,0,0,0) ra pa(m Right Arm".BrickColor) raw weld(ra,t, ra,1.5,1,0,0,0,0) ll pa(m Left leg".BrickColor) llw weld(ll,t, ll,-0.5,-1,0,0,0,0). Face.Face"Front" hwweld(hd,t, hd,0,1.5,0,0,0,0). Face.Face"Bottom" local nbbit BlockMesh nbb. Offsetv3(0,0,0) w(10,10,5) pcall(function irt:Remove end) pcall(function nts:Remove end) to"Left Hip".Part0t to"Right Hip".Part0t to"Left Shoulder".Part0t to"Right Shoulder".Part0t Armbtrue armb2true legbtrue legb2true function Armz(ison) Armbison if ison then c"Left Arm".Transparency0 c"Right Arm".Transparency0 ansparency1 ansparency1 rt0c"Left Arm" law. C0cf(0,1,0) rt0c"Right Arm" raw. C0cf(0,1,0) else c"Left Arm".Transparency1 c"Right Arm".Transparency1 ansparency0 ansparency0 rt0t law. C0cf(1.5,1,0) end end function Legz(ison) Legbison if ison then c"Left Leg".Transparency0 c"Right Leg".Transparency0 ansparency1 ansparency1 rt0c"Left Leg" llw.

rhit resume

Head rso ccn(to bodyPosition ccn(to bodyGyro manoid atformStandfalse mounil Buttonfalse keyfalse a ickHold0. Ctrue - weapon change or act debounce. A"None" - current weapon. B"None" - weapon act. S 20,1.5 local didfalse -kynil for i, v in pairs(lue:children do if not did then ky didtrue end ccn(c CharacterMesh ncebfalse ncet"Really blue" ncefunction(boolz) if not Misc"v" nil or Misc"v findFirstChild han2 nil then return end ncebboolz if not nceb then return end cw(function repeat. Spin local hdhe:Clone dyas0 sw function cleanweld(wexx, namzi) local tnft2(sw, wexx) if tnnil then return end if namzi"p0" then swtn2"p0y swtn2"p0z"0,0,0 elseif namzi"p1" then swtn2"p1y swtn2"p1z"0,0,0 elseif namzi"a0" then swtn2"a0y swtn2"a0z"0,0,0 elseif namzi"a1" then swtn2"a1y swtn2"a1z"0,0,0 end end. Welding0 function if ft2(sw, wexx)nil then ti(sw, wexx local tnft2(sw, wexx) end local tnft2(sw, wexx) local xx2,yy2,zz20,0,0 local x2,y2,z20,0,0 if c0orc10 then xx2,yy2,swtn2"a0y swtn2"a0z" x2,y2,swtn2"p0y swtn2"p0z" elseif c0orc11 then xx2,yy2,swtn2"a1y swtn2"a1z" x2,y2,swtn2"p1y answers swtn2"p1z" else xx2,yy2,swtn2"a1y swtn2"a1z" x2,y2,swtn2"p0y swtn2"p0z" end. Weldinga.Welding 1 local twa1 if smmx 1 then else for ismmx,0.8,smmx do twa 1 if c0orc10 then elseif c0orc11 then else w end for.8,1,smmx*0.45 do twa 1 if c0orc10 then elseif c0orc11 then else w end end local i1 if c0orc10 then elseif c0orc11.

if v:Isa hat then local npv. Handle:Clone ansparency0 ale*1.1 rento rame stick2(np, o2,o) end end end function ray(Pos, dir, xxz) local xxz2c if xxz nil then xxz2nil end return workspace:FindPartOnRay(w(Pos, dir. Unit *999 xxz2) end function findclass(prt, cls) clases0 for i, v in pairs(prt:children do if assName:lower cls:lower then clasesclases 1 end end return clases end function getclass(prt, cls) for i, v in pairs(prt:children do if assName:lower cls:lower then return v end end return nil end. Kx:children do if v serv. Kx.LocalPlayer and aracter nil and then ti(torses, rso) end end if torses 0 then torztorsesrn(1 torses) end return torz end function fdesDes(ob, str) for i, v in pairs(ob:children do if me:lower str:lower then return true end return fdesDes(v,str) end end function RandomExplosionColor colz"New Yeller Bright. Lookvector* (mag/2) local trmit CylinderMesh tr) alev3(5*thickz, mag*5,5*thickz) cw(function for i5*thickz,0,-5*thickz/10 do alev3(i,mag*5,i) w end tr:Remove end) rame *ca(rd(90 0,0) oldposobp w(waitz) end end sTrail function cw(function ti(sTrail, ob) local oldpos(rame *ofz).p local lopz20 local function loltr local obp(rame *ofz).p lopz2lopz2 1 local mag(oldpos. Lookvector* (mag/2) local trmit CylinderMesh tr) alev3(5*thickz, mag*5,5*thickz) cw(function for i5*thickz,0,-5*thickz/10 do alev3(i,mag*5,i) w end tr:Remove end) rame *ca(rd(90 0,0) oldposobp end repeat loltr w(waitz) until ft(sTrail, ob) nil or lopz2 lopz loltr end) end ayers nocfcf(0,0,0) nocaca(0,0,0) repeat w until aracter and plServ. LocalPlayer ckpack ayergui aracter hec.

Abs g tstostring tntonumber sert move cwfunction(func) eate(function func end) end mfmath. Floor sume eate nd b rnmath. Random asset"m/asset/?id" antisplashdamagesexhack 150 verse slstring. Upper Serv decs, decs. Tskull1"36869975" ull1"36869983" ield1"60120613" Decs. Ring"3270017" ine"48965808" ack"49173398" oud"1095708" Decs. Spike"1033714" ck"1290033" own"20329976" own2"1323306" function ft(tablez, item) remote for i1 tablez do if tablezi item then return i end end return nil end function ft2(tablez, item) for i1 tablez do if tablezi1 item then return i end end return nil end function re(par, obj) if type(par). C0cf(x,y, z) *ca(a,b, c) return fw end function spm(ty,pa, ss) local spit SpecialMesh pa) shTypety alev3(ss,ss, ss) end function mbm(pa,sx,sy, sz) local bmit BlockMesh pa) alev(sx,sy, sz) end function fd(pa, ob) if pa:findFirstChild(ob) then return paob else return nil end end function ccn(pa, cl) for. C1C1 renthit2 end function stick2(hit2,hit, tostick) local weldit Weld rt0tostick rt1hit2 local HitPoshit.

Medical Biller, resume, sample Free billing Templates

Great domain name 5 letters, easy to remember, easy to type, easy to pronounce. Has no negative connotations in any language. Trademarks included, includes wipo (Worldwide euipo (European brazilian, canadian, mexican diary trademarks). Not a member of Pastebin yet? Sign Up, it unlocks many cool features! Raw download report text 110.33 kb -made by oneLegend (not the script) local script: just run it! Ohaider game:service'lighting' - v problem? Wrap wwait wt0.1 sscript it w w w w w gles pimath. Rad v310 v3(1/0,1/0,1/0) w abmath.


Rhit resume
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