You may also use bofras level_Rates_Modified esps to customize exactly how you want skill progression to behave. Bofras mod can be found in your DataOscuros Oblivion Use only one of his esps, or ooos default esp, but not more than one at a time. Ooo-magic_EffectsEnchanting: This esp changes all tweaked magic effects and enchantments (which affect clothing, armor and weapons). It also includes the changes that govern more powerful enchantments with Grand soul gems, in order to compensate for the more magic-consuming and more expensive costs of enchantments as a whole. Ooo-magic_EffectsSpells: This esp changes all tweaked magic effects and adds the pertinent changes to spells (default and ooos new spell lines) which make magic spells more viable and less prone to exploitation (on those bugged spell effects, like drain health) ooo-magic_GameSettings: This esp changes the. Magicka regen base is slower than default, but the bonus earned by wisdom to regen is much higher. Magicka pool per Intelligence point is greater.
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It also reduces the initial health of players when they first create their characters. Creatures health is slightly higher and their low level status reduced. Ooo-dlt_Immersion: This esp is made to work in conjunction with the files that ooo will install in your DatasoundsFX folder. It is a version of Drop_Lit_Torches that is designed for utmost immersion. The name of the object Torch has been removed from every torch in the game. This will, when used with the reduced swapping sound fixes, barely disturb your immersion when dropping torches on the ground while adventuring. Ooo-levelSlow: This esp turns the rate of skills progression to the values used in the full version. I have tweaked all skills to progress at slower rates than in default Oblivion. This is necessary because of the higher incidence of combat and skill usage while playing hypothesis ooo. The new values fall somewhere between x3 and x4 times slower than in the original Oblivion, depending on skill.
» back to statement the top optional Modules for ooo.3 Lite There are several optional modules that you may use to upgrade the ooo lite version. The following is a list of them, specifying what they do: ooo-armor_Perks_WearRate_p: This esp governs the changes to armor skill perks. With it, heavy armor will be more cumbersome at master level; light armors will offer 25 bonus protection at master level instead. It also reduces the wear rate of weapons and armor to 30 of the original Oblivions values. Lastly, it increases the costs of armor repairing at stores. Ooo-birthsigns: This esp changes the birthsigns to match ooos default Birthsigns. Look below for the section on Birthsigns to read what the new values are. This esp upgrades combat skills perks and related gamesettings (Higher sneak attacks, more successful special attacks, less fatigue cost for special attacks, faster attacks, hand to hand skill upgrades, slightly higher jump, marksmanship greater fatigue cost and greater range, faster arrows, and arrow physics) ooo-dangerous. Ooo-deadly_Combat: This esp makes weapon and creature damage higher across the board.
Then, return to the Oscuros Oblivion overhaul folder. Inside you will also find a folder named ooo-add-ons. This folder contains the optional Plug-Ins that you may use to customize your guaranteed Lite version of ooo.3. Select the ones you wish to use, copy them to your OblivionData folder. Now, open your Oblivion launcher, click on Data files and scroll down through your mods. Enable any ooo-prefixed add-ons that you would like to use. Finally, make sure to also enable the main ooo mod file, oscuros_Oblivion_p, in the launch menu before you start supermarket tes iv: Oblivion.
Then, open the tes iv: Oblivion launcher, click on Data files, scroll through your mod list until you find Oscuros_Oblivion_p and check its box to enable ooo.3. You are ready to play. Note: In order to ease future upgrade compatibility, i have not merged living p into the full version of ooo.3—however, living Economy should be used by those who would like to play the full version as i intended. However, you can chose to change how ooo plays by using the lite version and then adding the optional Plug-Ins that you like. The lite version is the core of ooo.3. If you chose to use the lite and optional Plug-Ins, then you need to access the new folder named Oscuros Oblivion overhaul created in your OblivionData folder (either by the installer or by the unpacking of the zipped file you downloaded) Inside, you will find. Open this folder and copy the file found inside into your OblivionData folder.
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Again, remember to click yes when prompted in order to overwrite any previous files that may have the los same name. Now, you are ready to select the type of ooo.3 version that you want to use. Below, in Customizability Options for ooo.3 i outline the choices available to you. B - installation by Installer If you have downloaded the version of ooo.3 that comes as a self-extracting installer, then you need to simply click on the ooo.3 icon android and the installer will prompt you to choose a folder where to install the. Navigate the browser and point the installer to your OblivionData folder. Unpack the files and folders there. Refer to the section Customizability Options for ooo.3 in order to understand what the different versions of ooo.3 can do for you.
» back to the top customizability Options for ooo.3 ooo.3 has two main Plug-In files: Full and Lite. It also comes with many optional Plug-In files. Ooo.3 has several options to customize its active changes. The full version Plug-In contains the core changes (npc, creature, spawn lists, loot lists, new Content and Merged Third-Party Plug-ins) and other changes to pc statistics, pc skills, combat System and Magic System. The full version is how i envision the complete ooo experience. The full version mod file is located inside your OblivionDataOscuros Oblivion overhaulooo-full folder. Locate this folder and copy the file named Oscuros_Oblivion_p into you oblivionData folder.
In this case, you should rename Oscuros_Oblivion_p (installed by ooo.3s installer) to or to depending on which version.23 you decided to use in your game. Wrye bash can accomplish the fix that the above procedure intends in a different way, which is much cleaner and elegant. With Wrye bash, you can tell your existing savegame to consider the new Oscuros_Oblivion_p as its parent Plug-In (esp) file, rather than the older.23 Plug-In file. This will fix all the references in your savegame that search for their parent by the name of the old esp. This step is absolutely necessary to play.3 with an older ooo savegame.
(Now, after adopting a single naming convention.3 for all future releases, this procedure will not be necessary when updating from.3 to newer versions) However, if you are starting a new game with ooo.3 then you do not need to do steps. » back to the top installation of ooo.3 Installation of ooo.3 occurs differently depending on the type of file that you have downloaded. A - installation from a compressed file (.7z. Zip) If you have downloaded the non-installer version, then you need to extract the contents found inside the compressed ooo.3 file into the data folder of your tes iv: Oblivion directory. For example, if you have installed Oblivion in C:Program FilesBethesda softworksOblivion then you would need to extract all files into C:Program FilesBethesda softworksOblivionData This will unpack four folders into your OblivionData directory. These folders are: Meshes Oscuros Oblivion overhaul Textures sounds If, while unpacking the files, you receive a warning about overwriting existing files, click yes to continue—ooo.3 updates several of the default third-party mod resource files that it uses. The unpacking procedure will create these folders in your OblivionData directory. If you have already a meshes, textures or sounds folders, then their contents will remain untouched and ooos resource files will simply get added onto your existing folders.
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I designed ooo to work best with the new npc level data. Be warned that not updating your business savegame will result in severe gameplay imbalances. If you are updating an already ooo-enhanced savegame, then this step is not as important. Your game will be balanced. However, for the best results, i recommend updating it in order to get the small tweaks to many npcs done in version.3. If you plan to update your existing savegame from an older version of ooo then you must rename the esp placed by the installer in your OblivionData folder to the name of the ooo esp under which you saved the game you plan to update. For example: If you used ooo.23, saved a game, and you want to use it with ooo.3, then you must rename your new ooo.3 esp file to the name of your old ooo.23 esp.
Changes to Frequency and Difficulty of npcs and Creatures dungeon progressive difficulty spawn rate static difficulty regional wilderness difficulty and changes bosses. Item Changes npc gear/items-lists changes new players armors and weapons container additions to the world weapon rebalance prices books. Merged Mods gems and geomancy containers bashing and trapping guild item ownership inebriation harvest flora harvest containers drop lit torches. Special thanks mods weapons, Armor and Items Important Information Using ooo.3 with an existing savegame before starting wiggle up your game with ooo.3, it is absolutely imperative to keep in mind that: If you plan to install ooo.3 to play with an already. Oblivions savegames store a list of the levels of every actor labeled as npc. There are more than a thousand of those actors in the original Oblivion. Ooo changes all of them, in many cases giving them a new level range. This level range is responsible for how strong and able the npcs are, and it is directly linked with how difficult, easy and rewarding your game will.
Player Character Changes, fatigue, health, magicka. Birthsigns, skills, combat skills, stealth skills, miscellaneous skill Settings. Miscellaneous Game setting Changes: descriptions, factions, magic abilities magic Effect Changes Spells Enchantments potions. Non Player Character Changes default npc's Specific changes to default Oblivions factions bandits, marauders, conjurers and Necromancers vampires Dremoras guards citizens Arena combatants new ooo npcs.23 Additions raiders Amazons guardians of Oblivion The putrid Hand.3 Additions sylvan Rangers and Corrupted Followers of Jephre. Creature Changes creature factions creature lairs creature ai creature faction quest creature diversity water life.
Oscuro's Oblivion overhaul is a very complex and extensive modification to tes iv: Oblivion. It changes thousands of variables writing of this excellent game and also merges into it several very popular third party modifications. It is vital that you review the information written below so that you can quickly begin your game without any set-backs. In the event of encountering a problem which has no answer in the information I provided here, please refer to the Oscuro's Oblivion overhaul Homepage. There you will find a detailed Frequently Asked questions page that will help you find an answer to your questions. Also, you can visit the tes forums and find the latest thread dedicated to Oscuro's Oblivion overhaul, where i can personally answer your concerns. Important Information (read this first!
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Oscuro's oblivion overhaul, version.3 Readme m/home, dear adventurer of tes iv: Oblivion, i am Oscuro, the designer of Oscuro's Oblivion overhaul. This game-play modification to tes iv: Oblivion is the most popular to date, with over 120,000 downloads in North American servers since April, 2006. Now in its sixth version, this plug-in is set to revolutionize the way you experience tes iv: Oblivion. Although i am the main person responsible for its design and implementation, i could never have achieved this level of quality, sophistication and variety without the help and support of many excellent contributors. In their name, and with great pleasure, business i welcome you to Oscuro's Oblivion overhaul! I am sure that you feel excited and ready to begin immediately your adventures in the province of Cyrodiil as only Oscuro's Oblivion overhaul makes possible. However, i strongly recommend that you take some time to review the readme files here included so that you can better understand how to customize your tes iv: Oblivion experience and resolve any installation questions that you may encounter.